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	<title>Comments on: SXSW: Interaction Design, Culture, and How Our Brains Work</title>
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	<link>http://welikeitfresh.com/2009/04/02/sxsw-interaction-design-culture-and-how-our-brains-work/</link>
	<description>Home-squeezed goodness with no added pulp. Ideas and inspiration from the eROI creative team.</description>
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		<title>By: SXSW: What We Can Learn From Gaming &#124; Fresh</title>
		<link>http://welikeitfresh.com/2009/04/02/sxsw-interaction-design-culture-and-how-our-brains-work/comment-page-1/#comment-187</link>
		<dc:creator>SXSW: What We Can Learn From Gaming &#124; Fresh</dc:creator>
		<pubDate>Fri, 03 Apr 2009 22:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://welikeitfresh.com/?p=422#comment-187</guid>
		<description>[...] The n00b on the left is clearly different from the Super User on the right. The Super User is tricked out in a cool costume and has lots of &#8220;badges.&#8221; Badges are a great way to show off the success a user has achieved. People have a &#8220;collecting mentality&#8221;; letting them acquire badges plays on this basic instinct. It also fulfills the need for achievement and respect from others described in Maslow&#8217;s hierarchy of needs (mentioned in the last Fresh post) [...]</description>
		<content:encoded><![CDATA[<p>[...] The n00b on the left is clearly different from the Super User on the right. The Super User is tricked out in a cool costume and has lots of &#8220;badges.&#8221; Badges are a great way to show off the success a user has achieved. People have a &#8220;collecting mentality&#8221;; letting them acquire badges plays on this basic instinct. It also fulfills the need for achievement and respect from others described in Maslow&#8217;s hierarchy of needs (mentioned in the last Fresh post) [...]</p>
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		<title>By: Conceptguy &#187; Blog Archive &#187; SXSW: Interaction Design, Culture, and How Our Brains Work &#124; Fresh</title>
		<link>http://welikeitfresh.com/2009/04/02/sxsw-interaction-design-culture-and-how-our-brains-work/comment-page-1/#comment-186</link>
		<dc:creator>Conceptguy &#187; Blog Archive &#187; SXSW: Interaction Design, Culture, and How Our Brains Work &#124; Fresh</dc:creator>
		<pubDate>Thu, 02 Apr 2009 20:06:33 +0000</pubDate>
		<guid isPermaLink="false">http://welikeitfresh.com/?p=422#comment-186</guid>
		<description>[...] See the rest here: SXSW: Interaction Design, Culture, and How Our Brains Work &#124; Fresh [...]</description>
		<content:encoded><![CDATA[<p>[...] See the rest here: SXSW: Interaction Design, Culture, and How Our Brains Work | Fresh [...]</p>
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		<title>By: TAPTS</title>
		<link>http://welikeitfresh.com/2009/04/02/sxsw-interaction-design-culture-and-how-our-brains-work/comment-page-1/#comment-185</link>
		<dc:creator>TAPTS</dc:creator>
		<pubDate>Thu, 02 Apr 2009 18:58:47 +0000</pubDate>
		<guid isPermaLink="false">http://welikeitfresh.com/?p=422#comment-185</guid>
		<description>My favorite aspect of the triangle: Most really ridiculous creative people I know have little self-esteem, confidence and respect for themselves.</description>
		<content:encoded><![CDATA[<p>My favorite aspect of the triangle: Most really ridiculous creative people I know have little self-esteem, confidence and respect for themselves.</p>
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